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2 hasil
Subjek: Influence
DaftarKartu
ThesisOpen AccessMetadata saja

Pengaruh Media Game Based Learning (GBL) Untuk Menambah Kosakata Bahasa Arab

•Skripsi, Thesis, Disertasi, dan Tugas Akhir

This article examines the influence of game-based learning media using the RPG Maker MV application in improving the addition of Arabic vocabulary. Game-based learning media is an educational approach that integrates gaming elements into the process. This study aims to prove the effectiveness of game-based learning media and its influence on the addition of students' vocabulary at the Insan Mulia Punggur Islamic Boarding School. This research is a type of quantitative research using a pre-experimental design research method with a pretest-posttest design of one group. The data collection techniques in this study include observation, testing and documentation. The test tools used in this study are pre-test and post-test. The results of this study show that the use of Game Based Learning media using the RPG Maker MV application has a positive effect on the addition of Arabic vocabulary. This study provides concrete evidence that learning media is effectively used as a tool to improve students' memory and vocabulary understanding of Arabic.

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ThesisOpen AccessMetadata saja

pengaruh metode mnemonic dalam pembelajaran nahwu di pondok pesantren insan mulia punggur lampung tengah

2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Difficulties in understanding the rules of nahwu are caused by various factors, including less effective learning methods and lack of active involvement of students in the learning process. This study aims to test the nfluence of the mnemonic method in improving student learning outcomes in nahwu learning at the Insan Mulia Islamic Boarding School. The method used is quantitative with a quasi-experimental approach, using a pretest and posttest design in two groups: the experimental group (batch 1 students) and the control group (batch 2 students). The results of the study show that the use of the mnemonic method significantly improves student learning outcomes. This can be seen from the increase in the average score of the experimental class by 43.27%, compared to a lower increase in the control group. The normality and homogeneity test showed that the data was eligible for statistical analysis. Thus, the mnemonic method has proven to be effective as an alternative strategy in overcoming difficulties in learning nahwu, improving memory, and motivating students in the learning process. The main contribution of this research is to present a more interesting, easy-to-understand, and effective method in conveying complex nahwu material.

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