ResearchOpen AccessMetadata saja
•Hasil Penelitian dan Pengabdian
<p>
Berdasarkan rumusan masalah diatas, maka tujuan dari penelitian ini adalah mengetahui pengaruh bimbingan kelompok teknik diskusi terhadap kemampuan santri dalam menerapkan <em>English Communication Skill</em></p>
ThesisOpen AccessMetadata saja
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
This study aims to improve Grade V students’ reading comprehension of Islamic descriptive texts through the implementation of the Gallery Walking strategy in an English for Young Learners (EYL) classroom. The Gallery Walking strategy is implemented by having students work in small groups, move from one station to another, read short and simple texts, and discuss answers collaboratively using guided questions. The study employed a Classroom Action Research (CAR) design conducted in two cycles, involving planning, acting, observing, and reflecting stages, implemented collaboratively between the researcher as the teacher and the classroom teacher as the observer. The findings indicate a marked improvement in students’ reading comprehension. In Cycle I, only 52% of students achieved the minimum mastery criterion (≥ 76), indicating difficulties in identifying explicit information and answering basic comprehension questions. After instructional revisions in Cycle II, the proportion of students achieving mastery increased and successfully exceeded the predetermined success criterion (≥ 80%). This improvement was reflected in students’ ability to recognize vocabulary and understand short descriptive texts more meaningfully. It was also supported by increased student participation and more positive learning responses, indicating a more engaging classroom environment. The findings suggest that repeated text exposure, structured peer interaction, and the use of simplified contextual texts contribute to students’ comprehension development. Therefore, the Gallery Walking strategy effectively improves students’ basic reading comprehension and promotes active learning in the EYL classroom.
ThesisOpen AccessMetadata saja
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
*Abstract:* This study aims to develop a loose parts-based learning media using bottle caps to stimulate early childhood in learning English. This research uses a qualitative approach with a development research design. The results show that the loose parts-based learning media using bottle caps is effective in improving early childhood English language skills. This research is expected to be a reference for teachers and parents in developing creative and interactive learning media.
ThesisOpen AccessMetadata saja
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
This study aims to improve the vocabulary mastery of first-grade students at SD Muhammadiyah Metro Pusat through the use of English songs as a learning medium. The main focus of this study lies in greetings as a basic communicative competence for young learners. By applying a Classroom Action Research (CAR) design following the Kemmis and McTaggart spiral model, this research involved 33 participants consisting of 16 males and 17 females during the 2025/2026 academic year. Data were collected comprehensively through validated researcher-made vocabulary tests, observation sheets, field notes, and visual questionnaires to ensure the validity of the findings. Data analysis was conducted by combining descriptive statistics for quantitative results and qualitative descriptive analysis to capture student behavior patterns. The results showed that the integration of English songs significantly improved student engagement and memory, with 85% of students successfully achieving a minimum mastery score of 80 or higher. In conclusion, English songs proved to be effective as reliable cognitive and affective tools in early childhood English education. The implications of this research suggest that elementary school educators should integrate musical elements to create a more interactive and enjoyable learning environment.
ThesisOpen AccessMetadata saja
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
The development of digital technology has significantly influenced the way English is taught and learned, particularly in pronunciation practice. One of the applications that can assist students in improving their pronunciation is ELSA Speak, which provides automatic feedback on spoken English. This study aimed to examine the implementation of ELSA Speak in English pronunciation learning and to explore students’ responses to its use in the classroom. This study used a qualitative case study design conducted at SMP Negeri 4 Batanghari Nuban. The participants consisted of one English teacher and 31 eighth-grade students, with five students selected for in-depth interviews. The data were obtained through interviews and analyzed using descriptive qualitative analysis. The results showed that the application supported students in practicing pronunciation more regularly and helped them recognize and correct their pronunciation errors through instant feedback. In addition, students responded positively because the application made the learning process more interactive and engaging. However, several obstacles were also identified, such as unstable internet connections and students’ difficulties in pronouncing certain English sounds. The findings also indicate that the teacher plays an important role in guiding students in using the application effectively during the learning process. The teacher’s guidance helps students understand how to use the feedback provided by the application to improve their pronunciation. Therefore, the integration of technology-based applications such as ELSA Speak can be considered as an alternative tool to support pronunciation learning in English classrooms. This study also suggests that the use of digital pronunciation applications can enhance students’ engagement and provide additional opportunities for independent pronunciation practice.
ThesisOpen AccessMetadata saja
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
English speaking anxiety remains a major affective barrier among Indonesian EFL learners, compounded by sociocultural norms of face-saving and limited authentic speaking practice in traditional classroom settings. This study examined the role of digital literacy in reducing English speaking anxiety, identified the most effective digital literacy components, and synthesized key findings from prior research. A Systematic Literature Review (SLR) following the PRISMA 2020 protocol was conducted across Google Scholar and ERIC databases. From 1,490 initially retrieved records, 20 empirical articles published between 2020 and 2025 were systematically selected and analyzed. Data were analyzed qualitatively using Indonesia's National Digital Literacy Framework (Kominfo), which conceptualizes digital literacy through four pillars: Digital Skills, Digital Ethics, Digital Safety, and Digital Culture. Findings demonstrate that digital literacy reduces speaking anxiety through three interrelated mechanisms: alleviating performance pressure via asynchronous platforms; creating psychologically safe practice environments through AI-based tools; and fostering confidence through repetitive digital practice. Among the four pillars, Digital Safety emerged as most dominant (90% of studies), followed by Digital Skills as a universal prerequisite (100%), Digital Culture (35%), and Digital Ethics (20%). These findings confirm that digital literacy functions not merely as a technical competency but as a holistic affective support system for EFL learners. The study concludes that effective digital language instruction must be designed with learners' psychological needs at the forefront, integrating asynchronous formats, AI feedback, and structured pedagogical approaches within a culturally sensitive framework.
ThesisOpen AccessMetadata saja
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Abstract This study is motivated by the increasingly strong influence of English-language popular culture in the daily lives of Generation Z university students and aims to examine the influence of popular culture on the English language learning strategies of Generation Z students. A quantitative correlational research design was employed in this study. Data were collected through a structured questionnaire administered to 67 Generation Z students from the Faculty of Tarbiyah and Teacher Training as well as several other universities in Lampung. The research instruments measured impact of popular culture exposure and English language learning strategies. Data analysis was conducted using descriptive statistics, Pearson product–moment correlation, and analysis of variance (ANOVA) with the assistance of IBM SPSS Statistics 24. The results reveal a very strong and statistically significant positive relationship between popular culture exposure and English language learning strategies (r = 0.983, p 0.01). In addition, the ANOVA results indicate significant differences in the use of English language learning strategies based on varying levels of popular culture exposure. These findings underscore the importance of popular culture as a meaningful factor in shaping English language learning strategies among Generation Z students and suggest its strategic integration into English language education to enhance learning effectiveness.
ThesisOpen AccessMetadata saja
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
vcAbstract This study investigates the relationship between anxiety and English speaking achievement among third-semester students of Islamic Family Law at Universitas Ma’arif Lampung in 2025. Speaking anxiety is a common psychological factor experienced by students and is widely believed to negatively influence their ability to communicate effectively in a foreign language. This research employed a quantitative approach using a correlational design to examine the relationship between students’ anxiety levels and their English speaking achievement. The population consisted of all third-semester Islamic Family Law students at Universitas Ma’arif Lampung, from which 50 students were selected as the sample through simple random sampling. Data were collected using the Foreign Language Classroom Anxiety Scale (FLCAS) to measure students’ anxiety levels and speaking performance assessments to evaluate their English speaking achievement. The data were analyzed using Pearson Product Moment correlation and regression analysis with the assistance of SPSS. The findings are expected to reveal a significant negative correlation between anxiety and speaking achievement, indicating that higher anxiety levels are associated with lower speaking performance. This study is expected to provide valuable insights for lecturers and educational institutions regarding the impact of anxiety on language learning and offers practical implications for creating supportive, low-anxiety learning environments to enhance students’ English speaking achievement.
ThesisOpen AccessMetadata saja
2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir
. This study aims to determine the effectiveness of gamification in English learning among grade X students at SMA Negeri 01 Padang Ratu. Gamification, which involves the use of game elements in an educational context, is expected to increase student motivation and engagement. Through a quantitative approach, data were collected from 66 students using a pretest and posttest. The results showed that there was a significant influence between gamification in English subjects on the communication skills of grade X students of SMAN 01 Padang Ratu in the 2024/2025 Academic Year. Gamification not only increases students' confidence in speaking English, but also helps them understand the material better. This study concludes that gamification is an innovative method that is effective in improving the quality of English learning at the high school level.
ThesisOpen AccessMetadata saja
2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir
ABSTRACT
Emotional intelligence, which includes the ability to recognize, understand and manage one's own and others' emotions, plays an important role in shaping learning motivation, especially in challenging academic contexts, including English. This study aims to determine the significant influence between emotional intelligence and motivation to learn English among FTIK students at Ma'arif University Lampung. With the formulation of the problem whether there is an influence of emotional intelligence on the motivation to learn English of students of the faculty of tarbiyah maarif university Lampung and how aspects of emotional intelligence can be optimized to increase learning motivation. The research method used in this study is a quantitative approach with an ex post facto design, where the population is 165 early semester Tarbiyah faculty students, including study programs, BKPI, PBA, PAI, PGMI, Mathematics, and PIAUD. Except for the English study program, because the English study program has been motivated in learning English. The sample was taken from 26 students using proportional stratified random sampling technique. Data was collected through a questionnaire with the researcher having previously conducted observation and documentation. The questionnaire has been tested for validity (rcount 0.4368 - 0.7080 & rtable 0.3233) and reliability (Cronbach Alpha X = 0.739 and Y = 0.734). Data analysis uses the Shapiro-Wilk Normality Test, Linearity Test and Simple Linear Regression Test. Based on the hypothesis test or t test, the tcount value is 4.689 with a ttable value of 1.710 which means (tcount 0.4368 & ttable 0.7070) and based on the coefficient of determination R Square of 0.474 indicates that variable X (emotional intelligence) is able to influence variable Y (learning motivation) by 0.474 while the other 0.526 is influenced by other variables not examined in this study. The results showed a significant relationship between emotional intelligence and students' English learning motivation, which indicates that increasing emotional intelligence can make a positive contribution to students' English learning motivation.
ThesisOpen AccessMetadata saja
2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Vocabulary learning is a fundamental aspect in mastering English. However, there are still many students who experience difficulty in understanding and remembering new vocabulary. This research aims to test the effectiveness of using animated film media in increasing the English vocabulary acquisition of class VIII students at MTs Nurul Falah. The method used in this research is a quantitative method with a Time Series Design, where data is collected through pretest and posttest which are analyzed using statistical tests. The research sample consisted of 45 students who were divided into two groups: an experimental group that used animated film media and a control group that used conventional learning methods. The results of data analysis show that there is a significant increase in the posttest results of the experimental group compared to the control group. The t test produced a calculated t-value of 6.85 with a significance of 0.001 (0.05), which shows that the use of animated films is effective in increasing students' vocabulary acquisition. Apart from that, the results of observations show that students are more active, enthusiastic and motivated during learning when using animated films. This research supports the theory that visual-based media can improve students' memory and understanding of lesson material. Thus, the use of animated films can be recommended as an innovative teaching strategy in learning English vocabulary
ThesisOpen AccessMetadata saja
2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir
English vocabulary mastery plays a crucial role in students' language proficiency and communication skills. However, many students struggle with memorizing and effectively using new vocabulary. This study investigates the effectiveness of using Rubik’s Cube as a learning medium to enhance students’ English vocabulary at Madrasah Aliyah Ma'arif Roudlotut Tholibin. The research employs a Classroom Action Research (CAR) method, following the Kemmis and Taggart model, consisting of four stages: planning, action, observation, and reflection. The study involves students from class XI, divided into two groups (XA and XB), using a combination of observations, questionnaires, tests, and documentation for data collection. The findings indicate that integrating Rubik’s Cube into vocabulary learning improves students’ retention, motivation, and engagement. The study also highlights the potential of game-based learning in fostering an interactive and enjoyable learning environment. These results provide valuable insights for educators in developing innovative teaching strategies to enhance English vocabulary acquisition.