Lewati ke konten utama
Beranda / Publikasi / Thesis
ThesisOpen AccessTerbit 2025Versi 1

The effectiveness of Gamification in English Language Learning effective Competence of Grade 10 students at SMAN 01 Padang Ratu

Skripsi, Thesis, Disertasi, dan Tugas Akhir•Tadris Bahasa Inggris•1 dilihat · 0 unduhan

Abstrak

. This study aims to determine the effectiveness of gamification in English learning among grade X students at SMA Negeri 01 Padang Ratu. Gamification, which involves the use of game elements in an educational context, is expected to increase student motivation and engagement. Through a quantitative approach, data were collected from 66 students using a pretest and posttest. The results showed that there was a significant influence between gamification in English subjects on the communication skills of grade X students of SMAN 01 Padang Ratu in the 2024/2025 Academic Year. Gamification not only increases students' confidence in speaking English, but also helps them understand the material better. This study concludes that gamification is an innovative method that is effective in improving the quality of English learning at the high school level.

Kata kunci

Gamification, English Learning, Communication Competence

Informasi bibliografis

Versi dan riwayat publik

  1. Versi 1The effectiveness of Gamification in English Language Learning effective Competence of Grade 10 students at SMAN 01 Padang Ratu2025 · oai:ais:skripsi:479

Publikasi terkait