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4 hasil
Subjek: Communication
DaftarKartu
ResearchOpen AccessMetadata saja

PENGARUH BIMBINGAN KELOMPOK TEKNIK DISKUSI TERHADAP KEMAMPUAN SANTRI DALAM MENERAPKAN ENGLISH COMMUNICATION SKILL Komentar: Judul sebaikknya bersifat khusus. "...... Santri Putra/Putri Pondok pesantren Sabilunnajah lampung tengah ........."

•Hasil Penelitian dan Pengabdian

<p> Berdasarkan rumusan masalah diatas, maka tujuan dari penelitian ini adalah mengetahui pengaruh bimbingan kelompok teknik diskusi terhadap kemampuan santri dalam menerapkan <em>English Communication Skill</em></p>

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ResearchOpen AccessMetadata saja

Vertical Communication dalam Gubahan Syair Arab Tokoh Nahdlatul Ulama sebagai Etika Kritik Pemimpin di Indonesia Komentar: Fokus penelitian tentang "cyberbullying" sebaiknya ditampilkan dalam judul

•Hasil Penelitian dan Pengabdian

<h2> 1.Tujuan Penelitian</h2> <p> Tujuan penelitian ini disesuaikan dengan rumusan masalah, yaitu</p> <ol style="list-style-type:lower-alpha;"> <li> Untuk mengetahui estetika qasidah gubahan K.H. Afifudin Muhajir dan KH. Zulfa Mustofa untuk pemimpin Organisasi Massa Keagamaan Nahdlatul Ulama berdasarkan Ilmu <em>Arud</em> dan <em>Qawafi.</em></li> <li> Untuk mengetahui bentuk <em>vertical communication</em> K.H. Afifudin Muhajir dan KH Zulfa Mustofa dalam qasidah yang digubah sebagai pendidikan etika kritik kepada pemimpin.</li> </ol>

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ThesisOpen AccessMetadata saja

The effectiveness of Gamification in English Language Learning effective Competence of Grade 10 students at SMAN 01 Padang Ratu

2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir

. This study aims to determine the effectiveness of gamification in English learning among grade X students at SMA Negeri 01 Padang Ratu. Gamification, which involves the use of game elements in an educational context, is expected to increase student motivation and engagement. Through a quantitative approach, data were collected from 66 students using a pretest and posttest. The results showed that there was a significant influence between gamification in English subjects on the communication skills of grade X students of SMAN 01 Padang Ratu in the 2024/2025 Academic Year. Gamification not only increases students' confidence in speaking English, but also helps them understand the material better. This study concludes that gamification is an innovative method that is effective in improving the quality of English learning at the high school level.

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ArticleOpen AccessMetadata saja

Building interactive communication with Google Classroom

2020•Artikel Penelitian dan Pengabdian

Google Apps for Education (GAFE) is a technology is provided and designed for college by promoting the use of information technology and collaboration. One of Google Apps for Education products is Google Classroom being a learning media between for Lecturers and Students to build interactive communication. Interactive communication leads to good feedback in the form of educational transfor-mation from learning source to learner. This is what improves the engagement for the students themselves. By the concept of digital classroom, students no longer just sit passively in the classroom, they are interested in themselves to explore the things offered by tech-nology. Building interactive communication among students need a good strategy. Strategy not only serves as a concept map that shows only direction, but is able to demonstrate operational tactics to achieve the established goals. A teacher or lecturer who does not have a good teaching strategy will not be able to create good communication with students. Building interactive communication among students need a good strategy. Strategy not only serves as a concept map that shows only direction, but is able to demonstrate operational tactics to achieve the established goals. A teacher or lecturer who does not have a good teaching strategy will not be able to create good com-munication with students.

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