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Jelajahi seluruh publikasi yang tersedia.

6 hasil
Subjek: Canva
DaftarKartu
ThesisOpen AccessMetadata saja

Pengaruh Penggunaan Media Canva terhadap Kemampuan Argumentasi Matematis Siswa SMA dalam Pembelajaran Matematika

2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Objective: This study aims to analyze the effect of using Canva media on the mathematical argumentation skills of senior high school students. Methodology: This research employed a quantitative approach with a quasi-experimental method and a nonequivalent control group design. The sample consisted of 64 eleventh-grade students, divided into an experimental group (n=32) using Canva media and a control group (n=32) using conventional learning. The research instrument was a mathematical argumentation test based on Toulmin's pattern that had been validated. Data were analyzed using the Independent Sample t-test and Cohen's d effect size. Findings: The results showed a significant difference between the experimental and control groups (t(62) = 5.847, p = 0.000). The experimental group achieved a mean posttest score of 82.34 (SD = 7.56) compared to the control group's 71.25 (SD = 8.12). The Cohen's d effect size of 1.42 indicates a very large effect. Significance: These findings confirm that Canva, with its interactive visualization features, effectively bridges abstract mathematical concepts and supports the reorganization of students' argumentative thinking processes.

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ThesisOpen AccessMetadata saja

The Implementation of Canva-Based Learning Media to Speaking Learning Interest of 9th Grade Students at SMP IBS Nur Shofin in the Academic Year of 2025/2026

2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir

This study addresses the issue of low student participation and limited speaking learning interest in English as a Foreign Language (EFL) classrooms, particularly among ninth-grade students. The research aims to investigate the implementation of Canva-based learning media in teaching speaking and to analyze its impact on students’ speaking learning interest at SMP IBS Nur Shofin. This study employed a descriptive qualitative research design, involving the principal, one English teacher, and 20 students selected through purposive sampling. Data were collected through observation, interviews, and documentation, and analyzed using data reduction, data display, and conclusion drawing techniques, supported by triangulation to ensure validity. The findings reveal that Canva-based learning media is implemented through systematic stages, including material preparation, introduction and demonstration, speaking practice, assessment and feedback, and reflection and enrichment. These stages create an interactive and student-centered learning environment. Furthermore, the study shows that Canva significantly improves students’ speaking learning interest, including attention and focus, motivation to participate, confidence in speaking, active engagement, and positive attitudes toward learning. The significance of this research lies in its contribution to the integration of digital media in language teaching, providing practical insights for teachers to enhance both cognitive and affective aspects of speaking learning through innovative and engaging strategies

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ThesisOpen AccessMetadata saja

Implementasi Media Pembelajaran Video Animasi Berbasis Canva Pada Mata Pelajaran Aswaja Kelas VII Di SMP Plus Darul A'mal Kota Metro Lampung

2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Penelitian ini dilatarbelakangi oleh keterbatasan inovasi media dalam pembelajaran Aswaja yang masih didominasi metode konvensional sehingga berdampak pada rendahnya keterlibatan dan pemahaman siswa terhadap materi yang bersifat abstrak. Penelitian ini bertujuan untuk menganalisis implementasi media pembelajaran video animasi berbasis Canva dalam pembelajaran Aswaja kelas VII di SMP Plus Darul A’mal Kota Metro, serta mengidentifikasi faktor pendukung dan penghambatnya. Penelitian menggunakan pendekatan kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Analisis data dilakukan melalui reduksi data, penyajian data, dan penarikan kesimpulan dengan uji keabsahan triangulasi. Hasil penelitian menunjukkan bahwa integrasi video animasi berbasis Canva pada tahap perencanaan, pelaksanaan, dan evaluasi pembelajaran mampu meningkatkan motivasi, partisipasi aktif, serta pemahaman konseptual siswa secara lebih kontekstual. Kebaruan penelitian ini terletak pada penguatan integrasi media digital kreatif dalam pembelajaran Pendidikan Agama Islam sebagai strategi pedagogis yang adaptif terhadap karakteristik generasi digital. Penelitian ini menyimpulkan bahwa pemanfaatan media video animasi berbasis Canva efektif dalam mendukung pembelajaran aswaja yang lebih interaktif dan bermakna. Implikasinya menegaskan pentingnya peningkatan literasi digital dan kompetensi pedagogik guru dalam pengembangan media inovatif.

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ThesisOpen AccessMetadata saja

Pengembangan Media Berbasis Microsite Canva AI Pada Pembelajaran PAI di Smk Ma’arif 1 Metro

2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis microsite menggunakan Canva AI Code Generator pada pembelajaran Pendidikan Agama Islam (PAI) di SMK Ma’arif 1 Metro. Penelitian menggunakan metode Research and Development (R&D) dengan model 4D (Define, Design, Develop, Disseminate) yang dipadukan dengan uji efektivitas melalui desain one-group pretest–posttest. Subjek penelitian melibatkan 25 siswa kelas X. Instrumen penelitian meliputi lembar validasi ahli materi, lembar validasi ahli media, angket respon siswa, angket respon guru, serta tes hasil belajar. Data dianalisis menggunakan persentase kelayakan, uji t berpasangan, dan Normalized Gain (N-Gain). Hasil penelitian menunjukkan bahwa media microsite yang dikembangkan memperoleh kategori sangat valid berdasarkan validasi ahli materi (95,71%) dan ahli media (83,68%). Praktikalitas media tergolong sangat praktis berdasarkan respon siswa (83,02%) dan respon guru (86,67%). Uji efektivitas menunjukkan peningkatan signifikan hasil belajar siswa dengan nilai rata-rata pretest 61,60 menjadi 91,80 pada posttest (t = -8.557; p 0.05). Nilai N-Gain sebesar 0,76 berada pada kategori tinggi. Temuan ini menunjukkan bahwa microsite berbasis Canva AI Code Generator valid, praktis, dan efektif sebagai media pembelajaran PAI di SMK.

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ThesisOpen AccessMetadata saja

Pengembangan media pembelajaran audio visual berbasis aplikasi Canva Untuk meningkatkan hasil belajar siswa kelas 6 mata pelajaran IPA Di mis darul ulum TUBABA

2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Dalam penelitian ini telah dilakukan pengembangan media pembelajaran audio visual aplikasi canva untuk meningkatkan hasil belajar siswa kelas 6 mata pelajaran ilmu pengetahuan alam (IPA) di MIS Darul ulum tubaba. Penelitian ini menggunakan metode research and development (RND) yang menerapkan salah satu model yaitu ADDIE yang meliputi analyze, design, development implementation, evaluation untuk mengembangkan media audio visual. Metode penelitian (RND) dengan pengambilan data observasi, wawancara, angket, dokumentasi. Media pembelajaran audio visual berbasis aplikasi canva ini layak digunakan sebagai media pembelajaran pada mata pelajaran IPA kelas 6. Produk yang telah dikembangkan pada kelas 6 mata pelajaran IPA adalah media pembelajaran audio visual berbasis aplikasi canva. Hasil angket validasi media dan materi menunjukkan hasil dengan kategori sangat layak. Dari hasil penelitian dengan menggunakan pretest dan posttest diperoleh rata-rata selisih nilai sebesar 33,46. Dari rata-rata nilai pretest sebesar 51,82 dan nilai posttest sebesar 85,27. Maka dapat disimpulkan bahwa media pembelajaran audio visual berbasis aplikasi Canva layak untuk dikembangkan. Hasil angket validasi media dan materi menunjukkan hasil dengan kategori sangat layak. Dari hasil penelitian ini maka dapat disimpulkan bahwa media pembelajaran audio visual berbasis aplikasi canva layak untuk dikembangkan. Key words: Audio visual, Berbasis apliasi canva, Hasil belajar siswa, Media pembelajaran, Pengembangan.

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ThesisOpen AccessMetadata saja

Pengembangan Teknologi Berbasis Aplikasi Canva Dalam Pembelajaran Al-Qur'an Hadits Kelas 10 Siswa Siswi MA Ma'arif 06 Seputih Raman Lampung Tengah

2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Canva is one of the online design programs that offers various advanced features in creating learning media, one of which is. Even an account for Canva Education specifically for students and educators is available. Currently, we need to realize the importance of technology for the nation's future generations and they are Gen Z who may still be in school. The purpose of this study is to develop technology based on the Canva application in learning the Al-Qur'an Hadith for class X at MA Ma'arif 06 Seputih Raman. This study uses the Research and Development (RND) method and chooses one of the RND models, namely ADDIE. As the name implies, ADDIE is passed through several stages of analysis, design, development, implementation and evaluation. Based on the research that has been carried out, a conclusion has been drawn, namely that this video-based learning media is suitable for use as a learning medium in the Al-Qur'an Hadith subject for class X.The product that has been developed in class X of the Al Qur'an Hadith subject is a video based on the Canva application. Before developing the media, the researcher gave a pretest question which aimed to see the development and differences of students when using the learning media that the researcher developed. The developed video was shown via an LCD projector, students were asked to listen and after the video was finished, a group discussion was held.The results of the media and material validation questionnaire showed results with a very feasible category. From the learning results using the pretest posttest, the average difference in value was 33.46. From the average pretest value of 51.81 and the posttest value was 85.27. So it is concluded that the video learning media based on the Canva application is feasible to be developed.

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